Oldskolgmr's Blog

Four games, 24 hours...go, go, Go, GO!

Game One, Friday night. Session five of Griffin Mountain, as GM. I tried several times to prep for this by rolling some extra encounters to mix in to the main course, a Smilodon hunt. No success, and found that in this particular instance that picking a complication from the encounter sheet made the most sense. The players rescued some Messengers for the local "king", from the big cats. Griffin Mountain had the descriptive Mojo to add detail to the players first meeting with local royalty. Lesson: let the writing in the campaign book carry the weight of the story. Shout out to the Griffin Mountaineers, N., Strozek,. Oly,. and Oldhawkeyes.

Game Two, early Saturday morning. Super Adventure Team B as a player. DM warenunförmig againstthecultofthecommodity. Glower level three Magic-user, OD&D System. Our group was a mish-mash of Character power levels from different games. The Mac daddy was The King, a shape-shifting Elvis clone from Troika!. We managed to fight, survive and loot for 60 minutes real time in Team B. My real contribution was figuring how safely set off a trapped Dragon skull jaw, so we could steal a golden tongue (worth 500 G.P.). Our take was massive after our run, so that 500 GP was not even a drop in the bucket. I walked off with 117,750 exp from gold, and my take of the kills, 6,820 exp, total 124,570 exp. I finished as a level 9 Magic-user. Lesson: run fast, fight hard, think quick, Survive! You literally don't have time to sweat the small things in a Super Adventure (Unless they kill you all)! Rely on your fellow adventurers for skill, power, and ideas. Throw in Two cents and Go! Shout out to my fellow adventures and our DM; warenunförmig (see above), Oldhawkeyes unturnedhovel, Gnomic Owl scribblesandhorrors, K.-V., E._p. (P.S. if you were on Team B and would like to be Credited or linked let me know.)

Game Three, later Saturday morning. RuneQuest 2, Pavis setting as GM, session four. A detailed, thought out game on the part of the players, to finish sneaking an NPC out of Pavis. I threw complications at the Players as I thought fit the game. High lights of the Session were one PC talking a flock of birds to send a flying storm of feces at some Lunar guards! Another PC fighting an under water melee (losing) with a giant frog. Lesson: follow the PC's leads at points, and throw complications in. (Ending sessions in the middle of action is my go to, but here the PC's were both literally and figuratively beaten down so we had an actual ending to this mini-series.) Shout out to the Pavis Players; Black Raven, T., and Punga.

Game Four, Saturday afternoon. Openquest 3 rpg, a homebrew setting for a solo player as GM. Session ??? here. The PC was a talking dog (with telekinesis). They were investigating a series of bizarre events stemming from taking confessions for their religious order. We only had an hour to play, but GMing a solo was taxing. The sessions had led the PC and their NPC Scoobie gang, to a locked book. Unlocking it, and having it deciphered was the session. The sessions are taking on a creepy Horror vibe, slowly. The lack of armed foes/combat means that I ratchet the tension by emphasizing the side effects of every decision on the innocents around the PC. Lesson: stakes don't need to be life and death, in every game, every session. Here the character backed off of leads several times to avoid injuring the minds of innocents accidentally. Shout out to my solo player; G.