Oldskolgmr's Blog

The first Griffin Mountain game (2003-04?), Session one (Post two).

Note, this is based on memories from over twenty years ago so there are inaccuracies. The first Griffin Mountain game I GM/DMed was based on ideas copied or stolen from books, comics, movies, TV, and the one volume Griffin Mountain book by Issaries Inc. Our heroes were a young, Balazaring Tribeswoman (played by my friend T.), a group of Balazaring children (played by real children, Mom approved, for part of session one), a priestess of some sort who disappeared from the story (played by a complete stranger for part of session one, when he left his Character disappeared), and a Black puppy-dog (NPC). I created the game around T.'s young, Balazaring women, she awoke with amnesia, as did all the children and priestess, with the puppy. (I don't remember if I added the puppy and children before the real life children joined us, or if I had the Balazaring children and puppy from the start. Almost certainly the former.) Everybody only had a Black Pawprint of a Dog over their hearts to really distinguish them. In the Griffin Mountain book there's a Black Dog tribe of Balazar, but my player(s) didn't know that. (I added the Pawprint over the heart because I thought it was cool, inspired by the Marvel character Iron Fist). They had general knowledge, woodlore, could speak, but that was where their memory ended. (This mystery wasn't resolved until the last session.) They had a strong feeling that they had to walk in a certain direction, but they couldn't say why (I told the group that was part of the adventure). T,'s character only had a crude traveling pack, a flint spear, and a flint knife. They accidentally ran into some Broo (Chaos-men [Gloranthan Orcs, only more feared]) who attacked them. We ended there, the real children, and the stranger had left mid-way through the session when we broke for lunch. Only T. and I finished the session up to the encounter with the Broo. I learned then that tables open to anyone (at FLGS, in the early 2000's) were a bad place to try to pick up more players (which was my hope).