The Pavis and Big Rubble group, play report/notes. Session Four.
Note: I going to write this as a GM's notes. Detail will be missing. My goal is to convey a very brief summary of the session, and my thoughts on what how ideas worked.
We were able to do Downtime, allowing the RQ PC's a chance to improve their skills. I opted for a week of game time passing. I also decided that Game bookkeeping would occur in the start of the session for the first fifteen minutes, each session. My players are busy people, I can't get them outside of game sessions.
I also decided (and told) the players that they're now sufficiently enmeshed in my Pavis to move a plot along themselves with nudges from me.
Jantos Redspear (B.R.), Sequester (T.), and Arax (C.) decided to tour the City, and go to see the Main Pavis Temple. Sequester ran into a Lunar guardsman he owes his life to, and Sequester told the friendly Lunar where he (and the whole party) live.
The group was watching a ritual by the Pavis cult at the temple when they saw some scruffy Darkness cultists (possible humans who worshipped Troll gods) gathering to watch. They warned the Pavis cultists, but had to intervene when the Dark cultists draw clubs and attacked the ritual.
A non-lethal melee ensued, which quickly escalated into a riot (with the PC's in the middle). As the riot was turning even worse, Arax (who was knocked to the ground) opted to cast a Rune spell, Summon Ancestor.
The random ancestral spirit cast...another Rune Magic, Summon Hail Storm. This was so fierce a storm that the riot was dispersed. The PC's followed the Pavis Cultist into their temple, and were warmly greeted by a powerful NPC in Pavis, Fleeter Neem (a Priest of Pavis).
Fleeter Neem made sure the party was healed, and invited the party for lunch. That ended the session.
I opted to run the riot with a series of skill rolls, and characteristic rolls on the part of the players to see how they handled it. It went pretty well considering there are no rules for this at all.
Arax Player's choice to cast the Rune Spell was decisive in ending the riot, but Rune Magic is massively illegal during the Lunar occupation. I loved this. It gives me some possible consequences to throw at the party down the line (which they seem to realize when Fleeter Neem told them that).
It also gave the party an in with a mover and shaker in the city. I loved this as well. Doing bookkeeping (you have to do bookkeeping in RQ 2, Grrr) in the start of the session went really well, and my players were accommodating.
Overall an awesome session. Bookkeeping in the beginning of the session, max time fifteen minutes works. Loose procedures for unusual circumstances (riots) works.